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| Sonequa Martin-Green in "Such Sweet Sorrow" |
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Sometimes a little time travel is all you need.
My
sister and I have a saying, about TV: “When in doubt, do something.” When your
story is stalled out, when your characters seem to be running in place, when
you’re spinning your wheels and going nowhere, find the thing that you think
that you can’t change, and change it. You’re rarely as limited as you think you
are.
In
its season two finale, by god, Star Trek: Discovery did something. It
packed its entire core cast, plus a few of its favorite recurring guest
characters, into a ship, and sent them through a wormhole a millennium into the
future — there to stay, by all accounts, at the very least for the next season.
Discovery gets talked about a decent amount in a pop culture kind of
way — compare/contrasted to previous Star Treks, articles about which TOS
character is going to show up next, that kind of thing — but it rarely gets
written about seriously as a piece of longform narrative. There might be weekly
recaps or reviews, but there aren’t, you know, thinkpieces about it. The
general attitude seems to be that it’s more notable as a Star Trek than as a TV
show — and sometimes, not even as that.
But
the choice at the end of Discovery’s finale is not just a “shocking
twist,” or whatever the headline of the recap calls it. It’s genuinely interesting storytelling. Sending the cast into the future wasn’t a random
choice, but one calculated to solve some narrative problems that have plagued
both Discovery and the entire modern Trek franchise for a while. And
making that choice took both ingenuity and nerve.
Discovery has always had an uneasy relationship with its pre-TOS era.
It enjoys making references to — or in the case of season two, building entire
plots around — established canon. Its first season told a story that was
intrinsically tied to events that happened at exactly that time. And of course,
its main character is the sister of Spock, making it very naturally emotionally
tied into the time period. But at the same time, there are clearly things that Discovery
wants to do that it finds hard to accomplish within the constraints of a
prequel setting. It wants to explore weirder technology than TOS ever allowed
for. It wants to tell a complete story that ends with reconciliation with the
Klingons, and not have to get into part where, well, canonically the Federation
is back at war with them in just a few years. It wants Section 31 to be a known
quantity so badly that it just went ahead and contradicted canon to make that
happen. It wants to do its own thing, basically, and the prequel era is very
limiting in that regard.
Plus,
on a more general level, there is an obvious hunger out there for Star Trek
stories set in different time periods. We’ve seen the TOS period, and the
pre-TOS period, and many different angles on the TNG period, and every
spin-off that has so far been announced or even discussed has been set in one
of those eras. The franchise as a whole seems to have been spinning its wheels
since the 90s, running over the same ground again and again. And there’s no
need for that, when anyone who’s seen a single time travel episode of TNG or Voyager
or even Enterprise could tell you that a far future Star Trek could be so
cool. And so interesting. And so potentially philosophically ripe.
And
on a more specific level, removing Discovery from the 23rd century
solves a couple of smaller, persistent issues. Ash Tyler, whose romance with
Michael Burnham has never really gelled, stays in Section 31 in the present,
possibly to be shunted to Michelle Yeoh’s spin-off. The Discovery’s
spore drive, which causes all kinds of continuity issues with other series in
the franchise, goes through a wormhole to the future, and is placed under super
extra gag order.
Moving
time periods does all these great things for Discovery and loses them
almost nothing. Discovery has never been a show with a strong central
premise; you could transport its main cast to almost any place or time, and it
would still function, so long as the characters are still acting as a Starfleet
crew. And of course, there’s no guarantee that the time-shift is permanent;
there’s plenty of time travel to go around in the 32nd century, and the show
could always move back to the prequel era for season four, or even have the
best of both worlds and make visits.
And
yet, even on a show as formless as Discovery sometimes is, such a major
shift takes both creativity and a kind of courage. There’s little more
fundamental to a Star Trek series than its era, and for Discovery, in
particular, it was one of the few things that defined it in the public
eye. What does Discovery look like without Admiral Cornwell stepping in
every few episodes to supervise, without Sarek popping by to cause emotional
turmoil, without a new captain at the helm every season? What does it look like
without Klingon wars or Klingon allies? Tenuous as it might have been, Discovery’s
setting did give it a kind of structure to rely on.
Giving
that up takes the kind of boldness that it took for Lost to leave the
island; for Parks and Rec to jump into our own future; for The Good
Wife to split up its law firm. It takes the eye to look at your show and
find the thing you think you can’t change, and the will to change it. And of
course, it remains to be seen how well that decision will pay off for Discovery.
But that’s part of the fun of starting over, isn’t it? After all, the future is
an undiscovered country.

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